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BA English, Andrews University

MA English, University of Oklahoma



I am currently interested in video game studies, digital rhetoric, and digitial composition pedagogy. My previous work looked at the horror video game Amnesia: The Dark Descent and its uses of virtual spaces to generate affects of fear and anxiety. Currently, I’m interested in studying competitive e-sports titles such as League of Legends and Starcraft II to understand how their fast-paced forms of gameplay require and generate new forms of literacies.


Lee, Charles (2021), ‘Running scared: Fear and Space in Amnesia: The Dark
Descent’, Journal of Gaming & Virtual Worlds, 13:1, pp. 93–112.