Congratulations to the Digital Literacy and Communications (DLC) Lab’s s Critical Game Studies Initiative: the Greenlaw Gameroom was recently featured by CBS 17 News in Raleigh! Check out the video segment and article here.
The Greenlaw Gameroom (Greenlaw, Room 316) is a classroom space that was launched in early 2020 for gaming-based pedagogy. The space is equipped with large-screen televisions, PlayStation 4s, Nintendo Switches, and gaming towers. The furniture and equipment in the Gameroom were in part funded by a Lenovo Instructional Innovation Grant.
Last year, Dr. Courtney Rivard (DLC Director) also received a National Endowment for the Humanities Grant to start the Critical Game Studies Initiative. The initiative “centers humanistic inquiry in the study and teaching of games by cultivating a community of instructors, fostering innovative research, and providing resources…With its attention to rhetoric, literature, and film the Department of English & Comparative Literature serves as a hub for the initiative. This new endeavor leverages the department’s expertise to furnish a critical perspective on games and culture as well as create an environment for exploring alternate play practices that embrace difference.”
The Greenlaw Gameroom has served over a thousand students and has held many gaming events, including invited lectures from gaming scholars, pedagogy workshops, and a Critical Smash Tournament.
In Fall 2023, the Greenlaw Gameroom will host classes such as ENGL 257: Video Games and Narrative Cinema taught by Prof. Steven Gotzler (MW 3:35pm-4:25pm; F Recitation), and ENGL 113: Introduction to Critical Game Studies taught by Graham Culbertson (T/Th 11:15am-12:15pm).